In Dying Light 2, the choices you make can change an entire city

Features

(Image credit: Future)

This article first appeared in PC Gamer Magazine Issue 361 in August 2021. Every month we run exclusive features to explore the world of PC gaming – from behind-the-scenes previews, to amazing community stories, to great interviews, and more.

Aiden Caldwell, the mysterious hero of Dying Light 2: Stay Human, is a member of the Pilgrims – a loose gathering of post-apocalyptic drifters who wander the ruins of the ancient world. He arrives in Medina, the nameless city where the game is taking place, looking for his sister Mia. “Aiden suffers from vague and detached memories of her,” says lead game designer Tymon Smektała. “When he learns that the people responsible for what happened to her have been found there, he embarks on a mission to find out the truth.”

This open world zombie game goes a step further than the original game, supporting its free-running swarms, swarms of the undead, and brutal combat with an interactive, branching storyline that can make a real impact. The city is not only home to countless aggressive sufferers, but also warring factions of human survivors. It’s a big old mess, but it’s a compelling setting for a survival horror game. And one of the most exciting features of Dying Light 2 is how the city changes dramatically depending on the time of day.

Night (non) life

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