For someone who changed their Twitter bio to say “Sifu stan account” there was a huge lack of discussion of Sifu on my behalf at Cultured Vultures, so let’s change that. Having become a huge fan of the martial arts of Sloclap, sort of Soulslike (Souls-kinda is my genre term) Absolver, Sifu promises the sweetest action-inspired epic, with plenty to enjoy for martial arts-loving players in both Games and cinema.
Given that Sifu is coming to PC, PS4, and PS5 decisively, there’s an opportunity here for Sloclap to take advantage of the console’s DualSense controller features, one of the biggest that the console has to offer. More specifically, it could be the game that finally sells me the benefits of the controller, or at least it has the potential. Given that nothing has been announced yet, this is just speculation, but there are some possibilities that are worth exploring.
Truth be told, I was skeptical of the console before buying the PS5, believing that the rumble features and adaptive triggers would become more of a gimmick than a real feature, and in the early days of the console’s life, it certainly seems to be. My main experience with the features came in Ratchet & Clank: Rift Apart, and the resistance on the triggers, which meant that the shots required more physical effort to use them, instantly made the game feel like a chore.
I’ll give you, Astro’s game room was absolutely amazing, and a great showcase of DualSense capabilities. It’s not just a game, it’s an experience created by artisanal fun wizards designed to put a smile on anyone’s face. Even more impressive was the way the speaker mixed with rumble reactions, helping to popularize the idea of walking on different surfaces.
However, it’s hard not to be cynical about Astro’s Playroom, as it’s specifically designed as an interface for the DualSense controller. For many games on PS5, DualSense was somewhat of an afterthought. “Oh, we made a full game and didn’t use the console, let’s throw some rumble in there and call it a day.”
Sifu might be an opportunity to change that. Sloclap hasn’t announced the game’s controls, whether it will use simple pressing of buttons or triggers in order to launch attacks or defend from damage, but there are a number of ways developers can use its control advantages in favor of Sifu.
One of the best aspects of DualSense is the ability to sense multiple types of rumble via the controller, which can be used to Sifu’s advantage. Being able to use the console to sense the source of threats relative to where you are, along with possibly audio evidence from the console’s built-in speakerphone to let you know that the attack is actually being addressed.
If defensive abilities are related to console stimuli, it can be used to distinguish between blocking and responding. The trigger pull can be used half to hit back while you can block it by pressing and holding the trigger all the way down. If there is a stamina system in play associated with blocking, holding down the block or executing attacks may be more difficult due to the adaptive nature of the controller.
Sure, using triggers this way for Sifu might seem like going against the reason I didn’t like it in Ratchet & Clank, but at the very least, linking the trigger resistance to the in-game stamina system would serve as the rationale for why attacks are harder to physically perform. It is not a feature for which it was added, in fact it is organically related to the movement on the screen. Furthermore, it would probably be nice to see a controller attempt to show fatigue rather than the usual “I’m shooting, controller go brrr”.
Again, this is just speculation on my behalf, but there is a possibility that Sifu may be doing some interesting things with the power of DualSense. Whether or not Sloclap realizes the console’s potential remains to be seen, but I’m cautiously optimistic that they’ll pull it off. They might even make me a believer yet.
Read more: Best PS5 Exclusive Games You Should Play
Some of the coverage you find on Cultured Vultures contains affiliate links, which give us small commissions based on purchases made from visiting our site. We cover gaming news, movie reviews, wrestling and much more.