day tripis a side-scrolling adventure game created by shadow warrior Series creator, Flying Wild Hog Leonard Minchiari. Recipients take on the role of a young samurai Hiroki who embarks on a path of revenge against those responsible for the destruction of his home and the loss of his acquaintances. The game revolves around the black and white samurai during the Edo period when the samurai were still actively roaming Japan.
Posted by Devolver Digittal (which also publishes strange westthe upcoming cowboy-themed RPG), Trek to Yomi’s journey inspired by Kurosawa more than Ghost of Tsushima It’s scheduled for release in early May 2022. This game was somewhat covered up by moments of alleged coverage during the publisher’s presentation at E3 2021, in a semi-obscure 20-minute game.
The entire game is in black and white, and its camera creates a distinct style by switching between different types of sensations. From my brief hands-on review of Trek to Yomi, this is clear, but it doesn’t look like anything very new will come from a gameplay perspective.
History and play
In Trek to Yomi, you are a samurai warrior who, as a child, witnesses thieves attacking and destroying your home. You take your master’s sword and use it masterfully, although you are much weaker than the adult crooks you come across. But no matter how hard we try, our master dies.
Combat is very simple at a glance, you attack with an X on a standard Xbox console, while Y as in all games is a heavy attack. You also have dodge B bursts, you can fend off and dodge with LB, turn left fast, and navigate with A.
You also have the ability to attack from above and below and wait for the enemy to finish attacking or reeling before continuing. New combos and moves are unlocked as you progress, including the ability to take down a stunned foe who has been wounded. Compared to the last version Sevoeverything is not fine here, although it is good to kill one enemy to another, in each battle you are attacked by 3 or more enemies, and from different sides, so you will not have to relax.
In the second chapter, your main character Hiroki is already a young man. When you get away from a group of samurai traveling with them because a group of bandits is controlling the vicinity, you soon discover that they have been kidnapped by the bandits and must be set free.
In the first few chapters, combat is key. Most low level opponents can be defeated with one hit or one hit, others must deflect or block, here you will quickly learn to attack from top and bottom and wait for the opponent to complete the attack or reeling before hitting again. As you progress, more combos and moves will become available, including the ability to instantly eliminate the striking opponent.
Stamina and health upgrades constantly increase each bar, which often changes the outcome of individual battles, while upgrade rewards are awarded periodically for defeating new opponents or completing certain tasks.
The game has a relative live world. Those who survive can tell you where to go next. You may be able to help them when needed. There are also many additional and hidden sites here, you can always deviate from the main road, and who knows what you will find. So you can find resources that will make it easier for you to pass or a little story or just a hint. So one day I ran into the house and killed two crooks who were harassing the girl, and I was rewarded with several blades that later helped me defeat a particularly strong enemy.
When we first saw Trek to Yomi, many people, including myself, assumed it would be a Fighting murder like a sievo fighting game. But everything turned out to be much more complex and cinematic. After spending a few hours with the first two chapters of a trip into my day, I can safely say that this is a very independent thing. It’s definitely not as difficult as Sevo.
The new samurai game will be available on Xbox Game Pass as a release on day one. Trek to Yomi was released on May 5 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
What do we end up with
In fact, playing Trek to Yomi is not as fun as just looking at it. Combat transforms the 3D game world into 2D, forcing you to fight on a single axis. You can move left or right, rotate to collide with enemies, attack or block, and that’s almost it.
Most of the enemies you fought in the first two chapters of Journey to Yomi weren’t quite as human as the savage creatures full of blood bags. With two simple swings of the sword, they snap and bleed, again straight from Kurosawa’s visible ammunition. In this game, battling waves of ordinary opponents, you will fight with multi-level villains, including bosses and people with superpowers, so you will not get bored.
In terms of game length, there will be approximately five to six hours of gameplay on a normal difficulty level. However, this does not include the many secrets scattered throughout the game, nor does it enable the “One Hit” mode after the game. In addition, the game rewards players for exploring a world full of collectibles, secrets, and upgrades for samurai, sometimes with an additional path that can greatly facilitate your passage. Depending on how fast or slow players travel through Japan on a day trip, gameplay can last anywhere from five to 10 hours.
The game is breathtaking, but the combat is not innovative. For example, remind me a little of the original Prince of PersiaThe moment of the fight. Like Ghost of Tsushima or other samurai games, the idea behind these duels is not to tap the attack button uselessly – the stamina bar prevents this too – but to measure distances, know when to block, and attack with a fast or powerful movement.
These are the normal hits, and at the normal difficulty level you won’t need more than two hits to take out the easiest enemies, so think. Of course, we will find warriors with more elaborate strategies, samurai with defense and bosses, but as far as we have seen, the generous checkpoint system that restores all health does not allow us to find an insurmountable siege. For those who want more or less of a challenge, there is a difficulty selector.
Right now, Trek to Yomi is feeling pretty good. It’s a pleasure to play, a pleasure to watch and listen to, and the moments when you realize that it’s like watching a good old movie has enough history to at least grab your attention.