Worth playing | PC Review – Dying Light 2: Stay Human

Buy Dying Light 2: Stay Human

Dying Light 2: Stay Human It takes a long time to assemble the game you want. The original game from 2015 took the general gameplay of killing zombies from its previous series death island And add the element of parkour and a day/night cycle which made traveling risky in the dark. death light 2 It is a refinement of those ideas, expanded into a larger world with more tools to traverse. It’s also a game that sometimes seems at odds with itself. The gameplay, story, and setting are rarely on the same page at the same time.

The events of the game take place 22 years after the outbreak of the disease in Harran, which ended with the death of that city. The virus was contained, and further development was officially halted after GRE created a vaccine, but of course virus research continued in secret. Some kind of virus escaped from the laboratory, but this time it infected the whole world and caused the collapse of entire countries. Humanity now lives in pockets of shelters and scattered cities, often hundreds of miles apart. Travelers, known as pilgrims, are often the only means for these shelters to communicate with each other, as they are the only ones brave and skilled enough to undertake dangerous journeys.

Philidor is one such city, cut off from the outside world early in an outbreak to contain its own infection only to find later that the same wall protects it from outbreaks and hordes. You play as Aiden, a pilgrim who has traveled a great distance to Villedor in search of his sister Mia. GRE experimented with Aiden and Mia when they were children and later separated, and a man who called Aiden over the radio claims to have information about what happened to Mia.

Arriving in the city, Aiden finds that control of the city is contested by the factions: the survivors, who live in the city and try to survive; peacekeepers, who want to restore law and order through military rule; The Apostates, who are the usual violent psychological ones after apocalyptic reasons. Aiden Laser focuses on finding his sister, and to achieve this goal, he ends up participating in factional combat because he needs their help to continue his path.

I show all this to make a point that you rarely do death light 2 He seems to have all of these plot elements in mind at any given time. For example, the game frequently touches on the “war” between survivors and peacekeepers, but one mission shows the two fighting brutally, another (later) shows peacekeepers coming to their aid, and gameplay outside of story missions forgets that they’re supposed to be hostile. Presumably, Aiden is intent on finding Mia…right so that you’ll be given side quests to find lost clothes or collect ingredients so the woman can create the perfume.

The game starts out relatively poorly, as in most games of this genre, and gradually becomes more capable as you level up in combat and parkour and place points in their respective trees. You get a small amount of experience just by “doing it”; Fighting zombies or hostile humans gives combat experience, jumping through gaps and climbing around obstacles gives parkour experience. However, to make meaningful progress towards leveling up, you must complete missions; Some tasks involve settling disputes about people stealing flour, while others may ask you to track down something related to paint.

Everything is unraveled, and this breakup continues with Aiden. Pilgrims are described as survival badass capable of traveling through vast wastes on their own, navigating safely hundreds of miles of terrain filled with unspeakable horrors. Aiden, ostensibly a pilgrim who has been physically strengthened from his travels, will fling five feet back if he gets pushed. The game relies on show-stopping cut scenes to move the narrative forward, often featuring Aiden’s “surprise” with a blow to the head that you can take out of the drinking game. Drink a drink every time that happens, take a shot every time you call it before It happens, and enjoy visiting the hospital before you reach the central ring area of ​​the game.

It is worth paying attention to the central ring because this area is where death light 2 Finally, it starts to deliver on the promise that the last few hours of the game have been impressive. The early area of ​​the game you’re trapped in is a relatively psychedelic expanse of wide and short buildings that are relatively boring from a parkour point of view. The central loop is a much larger area, with full skyscrapers to navigate over and around, and by that time you’ll have unlocked additional parkour skills and a glider to make doing so fun.

Parkour was a huge advantage in the previous game and in death light 2You end up feeling more capable as you make your way through Philidor. Parkour items such as hand knobs are painted somewhat yellow, so it’s easy to spot important items. Otherwise, nothing prevents you from gripping any edge or running on any vertical surface. I spent most of my time with the game away from the ground level, and the game is at its best when you skillfully play your little game “The Floor is Lava of Zombies”.

The day/night cycle is a little different this time. The night is still dangerous, as the horde of zombies is not only more numerous but also takes on more dangerous forms. However, you must also come to terms with the idea that early in the game, Aiden catches the virus, and that no UV exposure can only be tolerated so long before he turns. As such, you end up bouncing from one UV hot spot to one during the night, venturing out into the dark to reap the rewards just as long as your timer can last. It’s a fun dynamic, and while it never feels punishing, it often adds fun suspense and tension as you navigate dark environments.

Where the game really gets stuck, especially in its indoor environments, is with its combat. It’s mechanically sound, but it often boils down to a boring loop of hitting the zombie’s head, backing up, and hitting them again until they fall down or you have to fall back to regain stamina. Fighting against human enemies is more entertaining and makes better use of the blocking/facing/dodge system. It also provides a greater chance of “parkour fighting”, which tends to “face the first person who confuses them, jump them to kick another person to impress them, and repeat.” It’s an effective way to win the fight without consuming your irreparable weapons, but it seems unrealistically ridiculous in the context of a game involving zombies.

When it’s not silly, the fight usually ends up being boring. I’ve lost track of how many times I’ve crouched on the roof of a house and glanced at a military convoy containing some rare loot, only to realize it wasn’t worth it to wear a pair of weapons to slap some zombies around, and pound a larger circle with blows until they fall. Most of the fights against zombies are not the fierce battles of your life; It is a war of attrition where your limited resources are the durability of your weapon of choice and your ability to care.

As such, you’re better off sticking with parkour and keeping the relatively safer rooftops, just because that’s also where you get the best views. death light 2 It is an impressively detailed game, and it is clear that the effort put into its characters and environments has been a great deal. The title also supports ray tracing, which sounds amazing, but sometimes brought the frame rate to teens, even with DLSS activated. Even without it, the game remains incredibly vibrant and makes effective use of lighting and shadows.

Dying Light 2: Stay Human Not a bad game, but it can’t help but stand in its own way. To get all the freedom of its parkour system, you’ll have to sit through cut scenes and fumble in the indoor environments. Despite all the talk about factional conflict or that the choices you make are important, the game only recognizes when it fits the narrative and completely forgets about it in the next. Much like the zombies that inhabit the streets below, the gameplay is best avoided by sticking to parkour as much as possible while working toward the end.

Score: 7.1/10

Review: AMD Ryzen 7 3700X, 32GB RAM, NVidia GTX 2070 Super

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